System telemetry saved.

Wasteland Pulse

SIM-1.0
DAY 01
| 06:00 | DAWN SCAN
Saved
POPULATION 8 ASSIGNED
8 Total
FOOD +1.2/s
35/120
WATER +0.8/s
40/120
POWER +2.4/s
30/100
SCRAP +3.3/s
45/250
INTEGRITY 85% MRL
100%
DISPATCH:
[06:00 DAWN] Geothermal tap stable • High Sun approaching (+20% solar power) • Scavengers scouting Sector 4 • Food reserves steady
4M / 4F • 0 Kids

Autonomous Delegation

Allocate survivors to automated survival shifts

Available: 0
Scavengers
Harvests Scrap Metal & salvages equipment
3
Hydro Farmers
Cultivates Food & purifies Clean Water
2
Power Engineers
Generates Power & repairs electrical circuits
2
Shelter Guards
Repels raider attacks & secures the perimeter
1
Fast Presets:
GROWTH: Maintain surplus Food & Water (>30) with High Morale, build the Radio Transceiver, or rescue wasteland wanderers via Dilemmas.

Shelter Infrastructure

Construct & upgrade facilities to expand survival capacity

7 FACILITIES

Moisture Vaporator

T0

+35% Water production per Farmer

35 Scrap, 15 Pwr

Vertical Hydroponics

T0

+35% Food harvest per Farmer

40 Scrap, 25 Wtr

Scrap Recycler

T0

+30% Scrap yield per Scavenger

50 Scrap, 20 Pwr

Perimeter Turrets

T0

+3.5 Defense Rating, repels raids

60 Scrap, 25 Pwr

Geothermal Reactor

T0

+1.5/s Continuous passive Power

75 Scrap

Trauma Medbay

T0

Maintains Morale & heals wounds

65 Scrap, 30 Wtr

Long-Range Radio Transceiver

T0

Scans wasteland frequencies for wandering survivor groups and rare anomaly caches

80 Scrap, 30 Pwr

Long-Range Radar

● ALLIED ● RAIDER ● ANOMALY

Radio Transceiver Feed